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You need nobles because they're the only ones who can really be taxed, but to get nobles, you need to build a vast infrastructure to support them. Any functional city needs to have a mix of all three classes, which makes striking the balance challenging. The nobles don't work for a living, and they require basic, luxury, and exotic goods to stay happy, but at least you can tax them to generate a fair chunk of your revenue. Finally, there are the nobles that live on huge estates. As such, they get paid more and have basic and luxury wants, such as furniture and wine. Next up are the equites, or the middle class, who live in fancier structures and serve as the teachers, tax collectors, and doctors of the Empire. At the bottom are the plebs, who toil in the fields and factories and have only basic needs, such as food and clothing. People, even poor people, don't want to live near an ugly eyesore, which means building in buffer room between your industrial areas and your residential areas or placing lots of decorative items such as plants and statues to help improve the desirability of an area.Ĭaesar IV captures the class system of the Roman Empire ably. It's not enough to simply build structures, either, as you have to keep an eye on aesthetics. There's something almost hypnotic about watching your workers and citizens roam your city, go to work, buy goods, watch gladiator games, and more. The sheer variety of structures that you can build is impressive, and one of the satisfying moments in the game is when you do construct a self-sufficient city that produces such a large variety of goods. Having plenty of workers means nothing if you can't keep them fed, nor does having lots of buildings if you don't have enough engineers to maintain them. You have to handle every detail, including housing, sanitation and health care, food production and distribution, security, religion, and more. Like most city-building games, Caesar IV is about setting up the interconnected chains that civilization relies upon. Trying to squeeze a functional metropolis into the landscape isn't easy, though it can be rewarding. Whatever the case, this usually means that you'll start with an empty map and, from there, construct a working city. For example, Rome may need a thriving port to supply goods to the Empire, or you may need to create a cultural center to impress Rome's neighbors.
CAESAR IV NOT FULL SCREEN SERIES
Your main goal in Caesar IV is to build thriving Roman cities while accomplishing a series of objectives. As a result, this new Caesar captures the spirit of the earlier games quite well, though not without some quirks and issues.īuilding a grand Roman city isn't easy, but that makes it all the more rewarding to see the fruits of your labor flourish.
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Caesar IV was developed by Tilted Mill, which itself is composed of veterans of previous Caesar games, so the designers knew what they were doing. As the first new entry in eight years, Caesar IV updates the series to the 3D graphics age. Though set thousands of years in the past, it turns out that the people of Rome had wants and needs similar to our own, and coming up with solutions can be both entertaining and educating, in a way. Rome may not have been built in a day, but that's certainly part of the appeal of the Caesar series, the long-running city-building strategy franchise that lets you build cities for the glory of Rome.